Automatic skinning and animation of skeletal models
Li, Jituo; Lu, Guodong; Ye, Juntao
刊名VISUAL COMPUTER
2011-06-01
卷号27期号:6-8页码:585-594
关键词Skeleton Cage Deformation
文献子类Article
英文摘要In this paper, we present an efficient yet easy-to-implement technique which performs automatic skinning and animation of skeletal models. At a pre-processing stage, a character model is firstly decomposed into a number of segments per bone basis, and each segment is then subdivided into several chunks. A convex cage is automatically created for each chunk. The skinning and animation of skeletal models is achieved via two steps. At the first step, by minimizing a sum of several energy terms, chunk cages are implicitly skinned to the skeleton and animated. These energies are carefully designed to prevent unnatural volume change and guarantee smooth deformation transition between adjacent cages. At the second step, the model mesh vertices, represented as the mean-value coordinates with reference to proper cage vertices, are updated via cage-based deformation technique. Our approach avoids the labor-intensive process of vertex weighting and cage generation. Given the motion of a skeleton, the character model can be animated automatically.
WOS关键词DOMAIN MESH DEFORMATION ; SHAPE DEFORMATION ; 3D
WOS研究方向Computer Science
语种英语
WOS记录号WOS:000290767600017
内容类型期刊论文
源URL[http://ir.ia.ac.cn/handle/173211/40927]  
专题数字内容技术与服务研究中心_听觉模型与认知计算
推荐引用方式
GB/T 7714
Li, Jituo,Lu, Guodong,Ye, Juntao. Automatic skinning and animation of skeletal models[J]. VISUAL COMPUTER,2011,27(6-8):585-594.
APA Li, Jituo,Lu, Guodong,&Ye, Juntao.(2011).Automatic skinning and animation of skeletal models.VISUAL COMPUTER,27(6-8),585-594.
MLA Li, Jituo,et al."Automatic skinning and animation of skeletal models".VISUAL COMPUTER 27.6-8(2011):585-594.
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