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Snow accumulation rendering algorithms introducing image processing in virtual reality 会议论文
8th International Conference on Digital Image Processing (ICDIP), Chengdu, PEOPLES R CHINA, 2016-05-20
作者:  Du, Wei;  Lei, Xiaoyong
收藏  |  浏览/下载:6/0  |  提交时间:2019/12/30
A Parallel Algorithm Using Perlin Noise Superposition Method for Terrain Generation Based on CUDA architecture 会议论文
Guilin, PEOPLES R CHINA, AUG 30-31, 2015
作者:  Li, Huailiang;  Tuo, Xianguo;  Liu, Yao;  Jiang, Xin
收藏  |  浏览/下载:3/0  |  提交时间:2019/12/05
柏林噪声函数在水墨画中的计算机仿真分析 Graphical simulation algorithm for Chinese traditional ink painting based on Perlin noise 期刊论文
2014, 卷号: 37, 页码: 131-135
作者:  罗燕[1,2,3];  罗江玫[1];  吴中福[2];  李琴[1]
收藏  |  浏览/下载:5/0  |  提交时间:2019/11/30
An efficient approach to real-time sky simulation 其他
2007-01-01
Kun, Yang; Qicheng, Li; Zhangjin, Huang; Jia, Wang; Guoping, Wang
收藏  |  浏览/下载:2/0  |  提交时间:2015/11/12
An efficient approach to real-time sky simulation 其他
2007-01-01
Yang, Kun; Li, Qicheng; Huang, Zhangjin; Wang, Jia; Wang, Guoping
收藏  |  浏览/下载:3/0  |  提交时间:2015/11/13
过程性纹理映射的FPGA动态生成 期刊论文
计算机辅助设计与图形学学报, 2006, 卷号: 18, 期号: 5, 页码: 630-637
李笑盈; 吴恩华
收藏  |  浏览/下载:17/0  |  提交时间:2011/07/13
dynamic noise texture generation on fpgas 会议论文
2005 International Conference on Communications, Circuits and Systems, Hong Kong, China, 43978
Li Xiaoying; Wu Enhua
收藏  |  浏览/下载:20/0  |  提交时间:2011/07/28


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