Simple primitive recognition via hierarchical face clustering | |
Yang, Xiaolong1,2; Jia, Xiaohong1,2 | |
刊名 | COMPUTATIONAL VISUAL MEDIA |
2020-12-01 | |
卷号 | 6期号:4页码:431-443 |
关键词 | quadric primitive extraction mesh hierarchical clustering |
ISSN号 | 2096-0433 |
DOI | 10.1007/s41095-020-0192-6 |
英文摘要 | We present a simple yet efficient algorithm for recognizing simple quadric primitives (plane, sphere, cylinder, cone) from triangular meshes. Our approach is an improved version of a previous hierarchical clustering algorithm, which performs pairwise clustering of triangle patches from bottom to top. The key contributions of our approach include a strategy for priority and fidelity consideration of the detected primitives, and a scheme for boundary smoothness between adjacent clusters. Experimental results demonstrate that the proposed method produces qualitatively and quantitatively better results than representative state-of-the-art methods on a wide range of test data. |
资助项目 | National Natural Science of Foundation for Outstanding Young Scholars[12022117] ; National Natural Science Foundation of China[61872354] ; Beijing Natural Science Foundation[Z190004] ; Intelligent Science and Technology Advanced subject project of University of Chinese Academy of Sciences[115200S001] |
WOS研究方向 | Computer Science |
语种 | 英语 |
出版者 | SPRINGERNATURE |
WOS记录号 | WOS:000648692500005 |
内容类型 | 期刊论文 |
源URL | [http://ir.amss.ac.cn/handle/2S8OKBNM/58680] |
专题 | 中国科学院数学与系统科学研究院 |
通讯作者 | Jia, Xiaohong |
作者单位 | 1.Univ Chinese Acad Sci, Beijing 100049, Peoples R China 2.Chinese Acad Sci, Acad Math & Syst Sci, Beijing 100190, Peoples R China |
推荐引用方式 GB/T 7714 | Yang, Xiaolong,Jia, Xiaohong. Simple primitive recognition via hierarchical face clustering[J]. COMPUTATIONAL VISUAL MEDIA,2020,6(4):431-443. |
APA | Yang, Xiaolong,&Jia, Xiaohong.(2020).Simple primitive recognition via hierarchical face clustering.COMPUTATIONAL VISUAL MEDIA,6(4),431-443. |
MLA | Yang, Xiaolong,et al."Simple primitive recognition via hierarchical face clustering".COMPUTATIONAL VISUAL MEDIA 6.4(2020):431-443. |
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