A Parallel Algorithm for Game Tree Search Using GPGPU
Li, Liang1; Liu, Hong1; Wang, Hao2; Liu, Taoying1; Li, Wei1
刊名IEEE TRANSACTIONS ON PARALLEL AND DISTRIBUTED SYSTEMS
2015-08-01
卷号26期号:8页码:2114-2127
关键词Parallel computing GPU game tree search alpha-beta pruning Conect6 Chess
ISSN号1045-9219
DOI10.1109/TPDS.2014.2345054
英文摘要Game tree search is a classical problemin the field of game theory and artificial intelligence. Fast game tree search algorithm is critical for computer games asking for real-time responses. In this paper, we focus on how to leverage massive parallelism capabilities of GPU to accelerate the speed of game tree search algorithms and propose a concise and general parallel game tree search algorithm on GPU. The performance model of our algorithm is presented and analyzed theoretically. We implement the algorithm for two real computer games called Connect6 and Chess. We also use these two games to verify the effectiveness and efficiency of our algorithm. Experiments support our theoretical results and show good performance of our approach. Compared to classical CPU-based game tree search algorithms, our algorithm can achieve speedups of 89.95x for Connect6 and 11.43x for Chess, in case of no pruning. When pruning is considered, which means the practical performance of our algorithm, the speedup can reach about 10.58x for Connect6 and 7.26x for Chess. The insight of our work is that using GPU is a feasible way to improve the performance of game tree search algorithms.
资助项目Hi-Tech Research and Development (863) Program of China[2013AA01A212] ; Hi-Tech Research and Development (863) Program of China[2013AA01A209]
WOS研究方向Computer Science ; Engineering
语种英语
出版者IEEE COMPUTER SOC
WOS记录号WOS:000358226400004
内容类型期刊论文
源URL[http://119.78.100.204/handle/2XEOYT63/9602]  
专题中国科学院计算技术研究所期刊论文_英文
通讯作者Li, Liang
作者单位1.Chinese Acad Sci, Inst Comp Technol, Beijing, Peoples R China
2.Virginia Tech, Dept Comp Sci, Blacksburg, VA USA
推荐引用方式
GB/T 7714
Li, Liang,Liu, Hong,Wang, Hao,et al. A Parallel Algorithm for Game Tree Search Using GPGPU[J]. IEEE TRANSACTIONS ON PARALLEL AND DISTRIBUTED SYSTEMS,2015,26(8):2114-2127.
APA Li, Liang,Liu, Hong,Wang, Hao,Liu, Taoying,&Li, Wei.(2015).A Parallel Algorithm for Game Tree Search Using GPGPU.IEEE TRANSACTIONS ON PARALLEL AND DISTRIBUTED SYSTEMS,26(8),2114-2127.
MLA Li, Liang,et al."A Parallel Algorithm for Game Tree Search Using GPGPU".IEEE TRANSACTIONS ON PARALLEL AND DISTRIBUTED SYSTEMS 26.8(2015):2114-2127.
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