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Efficient texture synthesis of aggregate solid material
Shu, Yue (1) ; Qian, Yinling (3) ; Sun, Hanqiu (3) ; Chen, Yanyun (1)
2014
关键词Aggregate material Solid texture Cellular texture Stereology
页码877-887
通讯作者Shu, Y.(shuy@ios.ac.cn)
中文摘要Solid texturing is particularly well suited for many architectural materials as they are intrinsically 3D such as marbles and stones. Directly applying 2D texture to such material results in evident artifact because of the issue of synthesizing solid material or patterns usually very difficult. We propose the simple and effective solid synthesis that efficiently utilizes the procedural texture and exemplar-based synthesis seamlessly in one system. Our method generates warping particles and stores them with a few points based on cellular texture. Stereological technique and spring system are used to automatically guide the synthesis procedure. Using adaptive k-means clustering, we can recover color exemplar with high fidelity. We develop vector-represented results to avoid blurring, and GPU-based rendering for real-time synthesis on a common graphics card. Our experiments showed that the proposed approach can generate realistic texturing of solid material with low memory footprint and efficient aggregate-material synthesis in seconds. © 2014 Springer-Verlag Berlin Heidelberg.
英文摘要Solid texturing is particularly well suited for many architectural materials as they are intrinsically 3D such as marbles and stones. Directly applying 2D texture to such material results in evident artifact because of the issue of synthesizing solid material or patterns usually very difficult. We propose the simple and effective solid synthesis that efficiently utilizes the procedural texture and exemplar-based synthesis seamlessly in one system. Our method generates warping particles and stores them with a few points based on cellular texture. Stereological technique and spring system are used to automatically guide the synthesis procedure. Using adaptive k-means clustering, we can recover color exemplar with high fidelity. We develop vector-represented results to avoid blurring, and GPU-based rendering for real-time synthesis on a common graphics card. Our experiments showed that the proposed approach can generate realistic texturing of solid material with low memory footprint and efficient aggregate-material synthesis in seconds. © 2014 Springer-Verlag Berlin Heidelberg.
收录类别SCI ; EI
会议录出版地Springer Verlag
语种英语
ISSN号1782789
WOS记录号WOS:000337054700029
内容类型会议论文
源URL[http://ir.iscas.ac.cn/handle/311060/16495]  
专题软件研究所_软件所图书馆_会议论文
推荐引用方式
GB/T 7714
Shu, Yue ,Qian, Yinling ,Sun, Hanqiu ,et al. Efficient texture synthesis of aggregate solid material[C]. 见:.
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