浸入式虚拟现实中的运动改变透视法则
Kang He; Fang Fang; Kunlin Wei
2016
会议名称2016年第一届北京视觉科学会议
会议日期2016-07
会议地点北京
关键词visual perspective virtual reality Ponzo illusion
其他题名Moving in immersive virtual reality changes visual perspective
英文摘要

PURPOSE: Perception and action are interdependent. How visual information guide movements has been extensively studied, while how movements affects vision is understudied. We postulate that moving in an altered visual environment can modify well-established representations of the world such as visual perspective.
Methods: Here we invert the rules of perspective in virtual reality by modifying the size-distance relation from distant objects appearing smaller, the normal case, to distant objects appearing larger. In the pretest and posttest, we measured the magnitude of Ponzo illusion as a quantification of perception of perspective.
During adaption, subjects wore a head-mounted display and a data glove. Subjects were divided into 3 groups. For the active group, subjects actively engaged with the special virtual scene for 30 mins: they were required to push a virtual ball. The ball rolled and stopped at a target gate. Before each push, subjects adjusted the gate width to predictively minimize the discrepancy between the gate and the ball. For the passive group, visual manipulations remained the same but subjects passively watched the ball rolling away. For the control group, subjects performed the same task as the active group but with a normal perspective.
RESULTS: We computed the reduction of illusion size between pretest and posttest to examine how VR exposure affected perception. Both active and passive groups had significant changes (paired t-test, p<0.05) with significant difference between groups (ANOVA, p<0.05). Post-hoc tests only detected that the active group had larger effect than the control group (p<0.05). This shows that actions in VR can facilitate the change in perception of perspective.
CONCLUSIONS: Our study suggests that immersion in an altered visual environment can change our well-established perceptual representation and motoric interaction can facilitate this change. Immersive VR offers an effective tool to study the interaction between perception and action by quickly reshaping their existing relations.

收录类别其他
会议主办者中国科学院心理研究所
会议网址http://vision.csp.escience.cn/dct/page/1
学科主题感知觉心理学
语种英语
内容类型会议论文
源URL[http://ir.psych.ac.cn/handle/311026/20824]  
专题心理研究所_心理所主办学术会议_2016年第一届北京视觉科学会议_会议摘要
作者单位Department of Psychology, Peking University, 5 Yiheyuan Road, Haidian Dist., Beijing, China, 100080
推荐引用方式
GB/T 7714
Kang He,Fang Fang,Kunlin Wei. 浸入式虚拟现实中的运动改变透视法则[C]. 见:2016年第一届北京视觉科学会议. 北京. 2016-07.http://vision.csp.escience.cn/dct/page/1.
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